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Subethaedit any good
Subethaedit any good










subethaedit any good
  1. #Subethaedit any good update
  2. #Subethaedit any good full
  3. #Subethaedit any good free

  • Apple's track record: Just take Game Center, Game Controllers, SpriteKit and tv as examples on how Apple handles the games sector.
  • The App Store app will certainly rank Arcade ahead of other games in the store.
  • Independent Games: I think this will essentially destroy what is left from the market for paid games out there, both in terms of people buying as well as in terms of marketing.
  • Curation: I don't want Apple to be the kingmaker, influencing and deciding which kind of games they put in there.
  • Exclusivity: I don't want platform exclusive games, especially not the kind of independent games they are going for.
  • There are multiple reasons why I think that is a bad idea, to name a few: Now fast forward to their latest approach: Arcade – essentially an attempt to pull all games outside that casual, slot-machine-style genre into their own Netflix-style curated subscription service. I would argue that decision was quite short sighted and made both iOS and the App Store a worse place for it. However, they could change the rules, and they should, but clearly for years now they have chosen not to. Probably not one to easily get out of without a significant drop in their services category, stock price, et cetera. Nowadays, with the staggering amount of money they make from those in-app purchases, I think they painted themselves in a 'Revenue Corner'.

    #Subethaedit any good full

    As platform owner it has the full power to change the rules, which is clearly visible in other areas, just look at porn and politics.įor those who remember: with the introduction of in-app purchases in 2009, Apple had the customer at heart and made it explicitly clear that “Free apps remain free”. It is ironic to see that Apple was and is a very willing participant.

    #Subethaedit any good free

    When I left TheCodingMonkeys for my journey at Apple, my last post on this blog was Slot Machines, bemoaning the shift to free to play games in the App Store.Īlthough this was 4 years ago, nothing much has changed in that area since. Or if it is just my own foolish desire for tech to be better suited to humans of any computer literacy. Sometimes I'm also wondering if Apple as a whole is even still interested in this. I'm wondering if Apple will be able to turn this around again. Otherwise they just trigger a lot of weird app switching based behavior. One of the other symptoms of this is that you no longer can hand your iPad to a toddler without putting it into guided access. Essentially this trend started since iOS 7 and never reversed. Instead it morphed into something that has many quirks that are hard to explain and discover, and sometimes even hard to be the helpline for. Sadly the Apple platform departed from being an easy thing to recommend and give to anyone disregarding of computer experience. John Gruber in The iPad Awkwardly Turns 10:Īs things stand today, I get a phone call from my mom once a month or so because she’s accidentally gotten Safari into split-screen mode when tapping links in Mail or Messages and can’t get out. So stay tuned – I, for one, am looking forward to this reboot of TheCodingMonkeys. There is also more stuff being set in motion. But as the german saying goes: "Erst Ei, dann Gack!" (roughly: first lay the egg, and only then you squawk). We are very excited about it, and happy how it turned out. On the games front we're happy to announce the first part of hope will be fulfilled really soon. SubEthaEdit is open source and healthy, and will see some additional support this year.

    subethaedit any good

    #Subethaedit any good update

    We also took the risk to do a last but deserved update to Carcassonne to fully support the whole range of iPad screen estates. We did an update Lost Cities to restore Voice over functionality and also improve the basics on iPhone X Max sizes. In a first wave with the kind help of we put on some well deserved maintenance. And I thoroughly decided against a "fading out". And while stressful, nerve-wrecking, and financially putting us to the limits, it succeeded in more ways that we could dream of.Īll of this brought me to rewatch fantastic XOXO talk and think about the potential endings.

    subethaedit any good subethaedit any good

    To me personally it was kind of the perfect storm: Being allowed to make the best UI I could, on a medium I loved (iPhone/iPad) in a genre I grew up with (Boardgames). On release in 2010, Carcassonne was a huge milestone for TheCodingMonkeys as a company: It was the first App for us that really solidified that we made it as a company. The first public act in that role was to announce that we have to remove Carcassonne from sale beginning March 1st 2020 ( grab it while you can, it's awesome!), which is a very emotional good bye for me. As announced indirectly via the new website I'm back at the helm at TheCodingMonkeys.












    Subethaedit any good